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NEWS:
Mobile video
adds to Euro
mobile industry
recovery
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RESPONDING
to customers' needs by offering a combination of entertainment,
convergence, communication and applications in vertical
markets will see the European Mobile Industry consolidate
its attempts to recover from the economic downturn.
This is the key finding from a new report from Frost
& Sullivan who identifies innovation and collaboration
as crucial factors in propelling future growth, paving
the way for future industry developments. F&S says
that before the recession the European mobile industry
was at a turning point: it needed to be redefined and
new revenue sources were essential. The analyst believes
that the crisis exacerbated this situation and forced
the industry to take up new initiatives and investigate
new strategies. It adds that now that immediate reactions
to the crisis such as cost reduction and resources optimisation
have been carried out, the industry now needs started
looking increasingly at providing creative and innovative
solutions to customers' needs. "Valuable business
opportunities would come from market players' collaboration.
Resources optimisation remains critical and increasing
strategic partnerships can be extremely beneficial.
This strong collaborative focus will make the life of
the mobile industry easier in this final phase of the
economic downturn," explained Saverio Romeo, Frost
& Sullivan Industry Analyst. F&S points to where
the market has already embarked on some valuable initiatives
such as the success of the iPhone and the Apple Apps
Store launched a new model of delivering mobile content.
"The European Mobile Industry is slowly recovering
from the economic downturn. Some initiatives and ideas
have helped the industry and set the basis for future
developments.
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VIVE
LA MOBILE TV REVOLUTION |
| Mobile
networks, connected devices and PCs are
liberating users from the armchair. Damian
Mulcock, CEO of Mobix Interactive, a pioneer
in mobile and IP-based video, explores how
this revolution is in turn having a significant
effect on when and where consumers want
to access and view content and the associated
technologies. |
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The
hype surrounding mobile TV and video has been
around since day one of the mobile internet, yet
it is only now years down the line that we are
seeing services begin to move into the mainstream.
But why the hold-up; why is it taking the industry
so long to roll-out viable and robust services?
Whether youre an operator, technology provider
or content owner, the multitude of challenges
facing the mobile TV and video ecosystem have
been plentiful and diverse. The availability of
spectrum has been a major factor in the roll-out
of planned and much hyped mobile broadcast services,
which have been delayed by local DTV switchovers
and regulatory upheaval. Consumer uptake of services
over 3G has been hampered by a lack of suitable
handsets available at a mass market price point,
not to mention a lack of bundling of services
with tariffs and reasonable data allowances. Pressure
has also been mounting on all sides regarding
the monetisation of these mobile TV and video
services. After years of hype is anyone making
money? And if so who?.
Demand
for flexibility
What has become clear to all in the value chain
is that mobile TV and video are not as simple
as replicating the traditional linear viewing
experience on a handset. The very un-tethered
nature of mobile viewing means consumers are in
turn demanding flexibility in what they want to
watch, and significantly, when they want to watch
it. If we look at the television, cable and IPTV
industries, we can see that a notable shift has
been taking place across all content consumption
habits. This is due in large part to advancing
technology and the proliferation of mainstream
broadband, enabling cviewers to consume catch-up
programming and access fresh content on demand
in addition to traditional programming. The industry
as a whole is heading towards a hybrid, complementary
viewing environment, where traditional linear
programming is increasingly sustained and enhanced
by an on demand offering. And why would mobile
be any different?
Loyalty
creation
This on demand availability of programming is
driving the recognised consumer demand for flexibility
in when and where they can watch their content
of choice. From the consumers point of view,
it is the quality of experience, content and value
of these TV and video services which is really
going to drive demand and start creating loyalty.
With viewing requirements and habits evolving
as fast as technology will allow, the success
of video lies in an operators ability to
unlock new revenue streams, cement customer loyalty
and increase ARPU with the integration, management
and commercialisation of ad-funded and premium
content. The integration of ads with both free
and premium content provides the necessary pricing
control, creates a way around the economic barriers
to adoption for the consumer and provides a unique
opportunity to upsell premium services to users.
This integrated model also allows operators to
easily respond to the trend towards convergence
by leveraging their broadband assets and extending
their video offerings across multiple screens.
In order for this model to be achieved, operators,
content owners and advertisers must tightly manage
video delivery, the integration of advertising,
multi-screen publishing and offer management.
To do so, operators require a multi-screen back
office platform that combines an integrated
TV and video experience with dynamic, targeted
ad insertion across multiple screens. A single
platform driving all screens will result in the
ability to market the anywhere, anyhow content
paradigm that consumers already live within, but
in a disconnected fashion.
Converging
media landscape
This ever converging media landscape demands those
behind the technology driving it forward, as well
as those developing the content itself, to think
much more collaboratively; no longer can either
traditional cable, IPTV or mobile content be considered
as a standalone entity. As we trend towards a
ubiquitously connected environment each of these
three screens must be viewed as complementary
to the others and the technology and services
evolving must converge in order to deliver a seamless
and compelling viewing experience across all three.
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NO
AGE BARRIERS IN USAGE
OF MOBILE VIDEO DEVICES
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REFLECTING
the disruptive nature of the iPod and iPhone to
the industry, the use of mobile video-enabled devices
among 13-54 year-olds has doubled in three years
according to a new report by Knowledge Networks
research. The report revealed that net ownership
of devices such as an iPod and/or laptops increased
almost 50%, from 45% in 2006 to 66% in 2009. This
has contributed to a doubling (21% to 43%) in net
use of these mobile technologies to view video during
the same timeframe. Knowledge Networks also found
clear differences in how these mobile devices were
used for video watching. Nearly 60% of laptop users
view video on their mobile devices exclusively at
home yet for those with video enabled mobile phones
this proportion was 30.8%. Nearly a quarter (23%)
of those surveyed in 2009 said they own a video
iPod, compared to just 5% in 2006, making the device
a huge media channel of interest. Ownership of a
video enabled mobile phone grew from 6% to 10% during
the same timeframe; and laptop ownership rose from
43% in 2006 to 57% in 2009. The average time spent
using each device for video is quite different;
a typical laptop viewing session is 33 minutes long,
versus 23 minutes for a video iPod and 15 minutes
for a cell phone with video service. "Our research
suggests an increasingly important opportunity for
content providers and advertisers--the use of mobile
devices to access video," said David Tice,
Vice President and Group Account Director at Knowledge
Networks. "We see sometimes dramatically different
patterns in how people use these devices to watch
video - such as at home versus on the go, or how
long people typically view - but a majority of all
viewers are willing to watch ads in exchange for
free video. This kind of learning is essential to
making the most of the mobile video environment." |
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